![]() GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 388. States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored Optifine OptiFine_1.7.10_HD_C1 81 mods loaded, 81 mods active IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 96įML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10. JVM Flags: 6 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ -Xmx10G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128MĪABB Pool Size: 0 (0 bytes 0 MB) allocated, 0 (0 bytes 0 MB) used Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation ![]() ![]() Java Version: 1.8.0_25, Oracle Corporation Operating System: Windows 10 (amd64) version 10.0 Java.io.IOException: Unknown mob type id: 80Īt .(ServerSpawnMobPacket.java:191)Īt .(ServerSpawnMobPacket.java:96)Īt .code(TcpPacketCodec.java:41)Īt .(StudioCodec.java:42)Īt .ReplayInputStream.readPacket(ReplayInputStream.java:118)Īt .EntityPositionTracker.loadFromPacketData(EntityPositionTracker.java:136)Īt .EntityPositionTracker.load(EntityPositionTracker.java:95)Īt .GuiPathing.lambda$startLoadingEntityTracker$6(GuiPathing.java:496)Īt .GuiPathing$$Lambda$64/n(Unknown Source)Ī detailed walkthrough of the error, its code path and all known details is as follows: Somebody please guide me through how to fix this! I am in 1.7.10 by the way!ĭescription: Failed to load entity tracker, pathing will be unavailable. Another feature is that in the caves, we can throw with the “Q” a torch into a hole, so that the torch will continue to illuminate while falling, and even on the ground will be illuminating the environment.So this is my crash report and when I open my game everything works fine but the only problem is that when I click to add a keyframe or a timeframe this crash report pops up. From there, you can easily download and experience the game smoothly on many. Dynamic Lights for MC1.7.10 v1.3.9a Download Install Filename Dynamic Lights-1.3.9a-MC1.7.10.jar Uploaded by LakMoore Uploaded Game Version 1.7.10 +2 Size 47.79 KB Downloads 1,294,6483ad2df091d871d0a68c343eaa1 Supported Java Versions Java 8 Java 7 Supported Minecraft 1.7 Versions 1.7. Although this effect, much more realistic, will affect the rest of the blocks and objects that emit light.Īnother remarkable feature offered by dynamic lighting is that we can walk with a torch in hand, while illuminating our surroundings, something that does not happen without installing this mod. Moreover, the low graphics quality will make the game size extremely light. With dynamic lighting, the illumination of a torch is “variable”, simulating the movement of the flame due to the wind. With static lighting, the illumination of a torch is constant and limited to a specific and defined distance. The difference between static and dynamic lighting can be seen on many occasions, but let’s take some examples. Now, the lighting of these blocks or objects will be dynamic, instead of the static lighting that these blocks and objects have by default. ![]() Dynamic lighting, and more realistic, for lighting blocks.ĭynamic Lights 1.19.2, 1.18.2, 1.17.1 and 1.16.5 is a mod that modifies the lighting effects of most of the Minecraft objects that have the ability to illuminate their environment. ![]()
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